Imagine this: it’s 2001. Little David doesn’t really know how to play games on his older brother’s PlayStation 1, but he’s not going to let that stop him. Games like Harry Potter and the Philosopher’s Stone, Tomorrow Never Dies, Tony Hawk’s Pro Skater 2, and the first Worms game. He even tries his hand at FIFA ’99 and 2001 (though he never quite gets to grips with that and, as such, has to write many apology letters during his time at university).
Fast forward 25 years, and David has seen the meteoric rise in game quality, social standing, and presence in pop culture. Just last week, he was replaying Red Dead Redemption 2, marvelling at how beautiful that game is. But in the background of his gaming mind, David always has a fond memory of those early games.
Enter Easy Delivery Co.
Getting out of referring to myself in the third-person mode, I was utterly blown away by the sheer nostalgia factor oozing out of this game.

You play as a delivery cat, hired by the Easy Delivery Company to, you guessed it, deliver packages around a snowy mountain environment. You do this by driving a little van to shops, cafés, and bars, loading packages into the back, and carefully navigating snow-covered roads to your destination. You meet other inhabitants of the area, all cats except for M.K., the dog. Each one is adorable: big, pixelated cat heads on conical bodies. In fact, as far as I can tell, the main character is the only one with arms. Much like Rayman, they’re a pair of floating hands or paws. Even that might be generous, as they are little more than slightly detailed spheres.
As you progress through the game, making deliveries, you begin to notice some oddities. The Easy Company is everywhere: Easy Flowers, Easy Mart, and Easy Delivery. The company is inescapable. And speaking of everywhere, the shop owners seem to be omnipresent. They occupy every version of their store across the map. You pick up flowers from a stuttering cat in one town, deliver them to another, head into the nearest flower shop, and there they are again. One cat talks about their love for the owner of the nearby café, which is cute, but that café owner appears in every café in the game. It’s not like Nurse Joy or Officer Jenny from Pokémon, all part of a family of identical sisters and cousins. These cats are just… the same.
It’s where much of the mystery comes from. Some characters seem to have slipping memories, unsure who you are or what they’re doing. One cat spouts conspiracy theories left, right, and centre, but they’re all completely bonkers. Not in a way that feels oddly logical, but fully unhinged.

Another cat stutters heavily, which at first appears to be a speech impediment but soon begins to feel more like a computer glitch. They talk about not understanding emotions because they’ve never experienced them before. There are a few other moments of intrigue that I won’t spoil.
The reality of the game is that while there is intrigue and a sense of creepiness in the remote, almost abandoned mountain town, its main focus is nostalgia. The PS1-style pixel graphics do most of the heavy lifting. Their simplicity alone is enough to make you smile and relax. I was grinning like an idiot the entire time I was playing, purely because of how strongly it evoked those early gaming memories.
The mechanics are wonderfully simple. Steering is easy enough, but with snow-covered roads and your cargo stacked high and ready to topple, there’s still a satisfying level of challenge. At some point, your van will go full Italian Job. Instead of dangling off the edge of a cliff, though, you’ll tumble down the side and just explode. You can drive in either first or third person, and there are good arguments for both. In first person, you get a clearer view of what’s ahead, which helps when navigating snow. In third person, you can keep an eye on your cargo or the cliff edge you might be about to disappear over.

The controls are well-mapped, with very little chance of confusion. I played on the PS5 and found that even the touchpad had a function, letting you move the cursor and camera. It’s not essential, and you probably won’t use it much, but it’s a nice inclusion.
Outside of the van, you bounce along on foot, but you can’t stray too far or you’ll freeze to death. You can stave off the creeping cold by drinking tea to keep warm, while energy drinks and coffee keep you moving. Small campfires let you brew drinks and rest. If you do freeze or drive off a cliff, you’ll find yourself in a labyrinth of dimly lit, endless corridors. It feels more like a disguised loading screen than anything else, but it does add to the game’s creeping unease.
To be critical, the camera angles can be frustrating when exploring on foot. There’s a bit of movement, but not much. If you launch yourself out of a moving van, which is surprisingly fun, you often have to guess where the van is going and hope you catch up before freezing. You can pull up a map to see delivery and pickup points, but there’s no marker showing your location. And why would there be? It’s the 90s, and satnav is far too fancy for this delivery company.
What do you mean it’s 2026?

Another issue is that deliveries earn money to buy items like winter tyres or a bumper that help you progress the story through unlocking areas. After a while, the deliveries become more of a means to an end than an engaging mechanic, and with no real variety in challenge, they could risk becoming monotonous. That said, the game only lasts around five hours, so it never outstays its welcome.
In truth, most of these issues are easily forgivable. The game deliberately emulates the PS1 era, where fixed camera angles and clunky perspectives were common. The world is simple, with clear landmarks, so the lack of a “you are here” marker isn’t a real problem. The only genuinely frustrating issue I encountered was inventory selection. Holding L1/LB and cycling through items with the analogue stick can make it easy to overshoot what you’re trying to select.
Ultimately, Easy Delivery Co. takes the ease and responsiveness of modern game design and applies it to a concept that feels like it belongs 30 years in the past. That’s exactly what many players want. One of the biggest complaints when revisiting older games is how awkward they feel to control. Titles like GoldenEye are borderline unplayable by today’s standards because of this. Easy Delivery Co. sidesteps that problem entirely, delivering all the charm of older games without the frustration.

Originally released on PC in 2025, Easy Delivery Co. has made a smooth transition to consoles. With releases on PlayStation, Xbox, and Switch, it feels right at home. I have a feeling it would be particularly well-suited to the Switch, but playing it on PlayStation really amplified that nostalgic glow.
It will also release on mobile, which may alter the flow of the game, particularly when it comes to navigating menus. It could also change the overall vibe, as you’re less likely to fully immerse yourself on a phone. That’s something we’ll have to wait and see.
Easy Delivery Co. is, of all the games I’ve reviewed for So Many Games, perhaps my favourite. In fact, had I played it when it launched on PC, I probably would have called it my favourite indie game of 2025.
Verdict
Ultimately, this isn’t a game that’s trying to push boundaries. It’s creepy but cosy, with no real scares or lingering dread. The mechanics are solid, and for a five-hour experience, it’s excellent. Yes, it leans heavily on nostalgia, but that works in its favour. Life was good for me in 2001. I was four. My biggest concern was eating ice cream without it ending up all over my face. I don’t mind slipping back into that feeling every now and then.
This game is great as it is.
- Release Date
- 26th March 2026
- Platforms
- PC, Nintendo Switch, PS5, XBOX Series S/X
- Developer
- Sam C
- Publisher
- Oro Interactive
- Accessibility
- Changable font sizes
- PC Release Date:
- 18/09/2025
- Version Tested
- PS5
Many thanks to the publisher for the review copy.
About the Author
David Echevarría
About the Author
David Echevarría
A journalist with experience across the field, from producing and hosting radio shows and podcasts to reporting news across the UK, David is a storyteller who often finds himself lost in a good game. Drawn to sci-fi, horror, and RPGs, he can usually be found with a controller in hand or having an existential crisis over a TTRPG character sheet.