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Gecko Gods
Explore a forgotten land in Gecko Gods, a puzzle-adventure built for curiosity. Climb walls, solve ancient puzzles and uncover a lost civilisation in a world full of hidden paths, quiet secrets and natural wonder.
Project Songbird
Project Songbird is a cinematic first-person narrative horror game set in the Appalachian forest. Take on the role of Dakota, a musician who must record their new album in a remote log cabin amidst writer's block. Take caution, however. These woods were never empty...
The Day I Became a Bird
Join Frank, an awkward young boy, as he discovers newfound feelings for his classmate, Sylvia – who only has eyes for birds. Explore, collect, and solve puzzles as Frank attempts to catch her attention with a homespun, feathery transformation in this warm and nostalgic return to childhood.
Preview: Echobreaker
We take a look at this upcoming lightning-fast precision speedrunner, where you pilot an armoured rig that can manipulate time itself.
Moves of the Diamond Hand
Immerse yourself in a first-person urban RPG, powered by dice and intrigue. Along the way, you might even shape the fate of a city. Become a Master of Disguise, a Master Sandwich Maker or ... something else. Whatever it takes to get the gig, right?
OPUS: Prism Peak
OPUS: Prism Peak is a narrative adventure where you play as a weary photographer stranded in the Dusklands, travelling with a girl who's lost her memories. Together, you'll uncover the mysteries of this land through your camera and find your way home.
Dosa Divas
Battle an evil fast food empire in this spicy narrative turn-based RPG. Two sisters and their upgradable spirit-mech cook delicious meals, fight corpos, build up your reputation with local communities, and reconcile with loved ones.
Scratching the Surface of Wax Heads | Interview with Murray Somerwolff and Rothio Tomé
We met up with the developers of the upcoming punk narrative record store sim Wax Heads while at New Game Plus.
Incorporating Video Games into Traditional Arts Spaces
For No Small Games second article for So Many Games, Kate delves into how she has incorporated video games into a free, public arts program.