The team behind the Tiny Game Chronicles podcast takes a look at a game they covered in a previous month’s episode. For their debut article, Michael checks out the story-rich, rhythmic adventure game A Musical Story by following the podcast format of sharing their top-line thoughts, personal standouts of the game and who they recommend the game to. Subscribe to The Tiny Game Chronicles podcast for their fortnightly episodes on short-form video games, and check out the accompanying A Musical Story episode.
A Musical Story, developed by Glee Cheese Studio with its own small team of in-house musicians crafting the tracks, begins not with exposition or dialogue, but with a fragile rhythm that feels like a heartbeat gone slightly astray, a circle of notes pulsing on a dark screen while a young guitarist lies motionless in a hospital bed, suspended somewhere between oblivion and memory. The game asks you to step into that liminal space, to reach for a past that can only be recalled through music.
As someone born in 1968, with a childhood shaped by the tail end of the hippie movement and the lingering echo of late sixties and early seventies rock, I felt something strangely familiar in that first loop, as if I were dropping a needle on a record I had never heard and somehow already knew. By the time the final track faded, it felt less like I had finished a rhythm game and more like I had accompanied someone through the fragile, flickering process of remembering who they were.

Top-Line Thoughts
A Musical Story exudes a quiet confidence from its first chapter, trusting music and image to carry everything that usually falls to dialogue, exposition, or text. What unfolds is a compact, dreamlike journey through Gabriel’s memories, a road trip with friends, a band chasing a festival, a love that grows and frays, and an addiction that moves like a shadow at the edge of every frame. The art style leans into a seventies fever dream: burnt oranges, deep purples, silhouettes with shoulders softened by smoke and twilight, and headlights cutting through rain on some nameless highway.
Having grown up surrounded by the sounds and imagery of artists like Jimi Hendrix, Led Zeppelin, Black Sabbath, Janis Joplin, and others from that era, I recognised that visual language immediately: the blend of idealism and exhaustion in the colour palette and the way bodies slump and stretch like they have danced all night and might never quite stop. Gabriel himself feels almost like a reincarnation of that era’s icons: his hair a clear echo of Hendrix at his height, a halo of curls that is not just a style choice but a statement of intent, a quiet nod to that lineage of guitarists who seemed to bend sound and time with their fingers.

A Musical Story Standouts
My first standout is the music itself, which carries almost the entire emotional and narrative weight of the game. Each chapter is built around a short phrase that you first absorb and then echo, and every phrase feels tailored to its scene: loose, sun-drenched grooves for the early days on the road, slightly woozy and full of promise; more focused passages as the band edges closer to the festival and the dream seems within reach; colder, tighter arrangements when addiction and doubt begin to creep in.
The soundtrack does not mimic specific bands from my youth, but it inhabits the same emotional register: warm analogue textures, melodies that feel half remembered, and rhythms that leave enough space to breathe. Because there is no spoken dialogue, it falls to the music to suggest not just mood but inner life, and it does so with quiet assurance. Before long, certain motifs had attached themselves to particular feelings in the way old riffs from my record collection once did, coming back later in the day like fragments of someone else’s dream.
My second standout is the rhythm game itself and the particular way it asks you to listen. A Musical Story pares the genre down to its essentials: no scrolling highways, no exploding score counters, just a circular ring of empty beats and your own sense of timing.

Each section begins with you simply listening while the phrase loops, then trying to reproduce it with left and right inputs, sometimes pressed together, sometimes held across longer spaces. There is no explicit visual metronome; the pulse lives entirely in the music, which means you learn to feel where notes fall rather than reacting to icons on a track.
When it flows, it is wonderfully absorbing. Your hands slip into the pattern, your focus narrows, and you enter that calm, almost trancelike state that comes from repeating something just at the edge of your comfort zone.
The game can be a bit picky, and it does not hide that. Some sections change the rhythm or shift notes off the main beat in ways that are hard to follow at first, and being a fraction early or late can send you back around the loop. Yet even this has a certain resonance.
Gabriel is stuck replaying his life, trying to get a clearer grip on the same set of moments, and you are stuck replaying the same bar until it finally clicks. Small touches help keep frustration in check: an assist that gradually makes timing more visible if you falter, the absence of harsh fail states, and the way the music continues rather than breaking apart whenever you miss. It is a rhythm game that cares less about perfection and more about the feeling of slowly tuning yourself to the songs, the way you once might have tried to learn a favourite track by ear in a bedroom with a cheap guitar and a lot of patience.

The third standout, for me, is the way A Musical Story handles the idea of chasing your dreams and how that reads from the perspective of someone who grew up in the long afterglow of the flower power era. Gabriel and his friends pile into a van and aim themselves at a festival that promises everything: recognition, escape from small lives, and proof that the hours spent in garages and basements were not just a phase.
In the games’ wordless scenes, you can feel that old intoxicating mix of free love, music, sex, and drugs as a kind of atmosphere rather than a checklist, present in the way bodies curl around each other at night, in shared smokes under the stars, and in the easy intimacy of cramped spaces and shared ambitions. It is easy to imagine the younger versions of the people whose records filled my childhood believing that one great performance, one perfect weekend at a festival, might change everything.
What gives the story its sting is the knowledge, perhaps clearer now than it might have been then, that dreams are rarely undone by lack of passion alone. The purple crows that stalk Gabriel, the bottles and pills that keep creeping into the frame, and the way his bandmates begin to look at him from just a little further away all speak to the cost of pursuing transcendence without a safety net.

In the late sixties and early seventies, the idea of living for the moment, of dropping out and tuning in, carried a particular romance; looking back from now, it is impossible not to see the wreckage that often followed. The game manages to acknowledge both these truths at once. On one hand, it honours the beauty of that belief in music as salvation and self-definition; on the other, it shows how easily that belief can curdle into self-destruction and how helpless the people around you can feel as they watch it happen.
Seen from today, in a world where dreams are more often managed than chased, where careers are planned and portfolios updated and algorithms decide who hears your song, there is something poignant about this small band aiming themselves at a single festival as if it were a doorway to another life. A Musical Story does not mock them for that hope, nor does it fully endorse it; instead, it lingers in the tension between the purity of the attempt and the complexity of the consequences. That, perhaps, is why it stayed with me. It reminded me not only of the music and myths I grew up with but also of the quieter question beneath them all: what do we do with the dreams that shape us, even when they do not quite come true?

Who Do I Recommend This To?
My recommendation is shaped by all of this: I would offer A Musical Story warmly to anyone who, like me, feels their life organised around music and riffs as much as around dates and places; to players who are willing to trade score chasing for a more ambiguous, emotionally driven rhythm experience; to those who are drawn to short, artful games that linger more in mood than in mechanics; and to anyone curious about how games can braid music, memory, nature, and the messy legacy of the sixties and seventies, free love, drugs, and all, into a single, cohesive piece.
It is not a perfect experience; the timing can be finicky, some loops will frustrate as much as they entrance, and its reliance on a very specific musical aesthetic means not everyone will feel the same pull that I did. But it is a gracious, gentle, and often haunting work, one that feels less like a game you beat and more like an album you live with for some time.
About the Author
Michael Kriess
About the Author
Michael Kriess
Drellesh is a passionate gamer, reader, and storyteller, and co-host of the podcast Tiny Game Chronicles. Having lived across South America, Africa, and Europe, he brings a global perspective to his love for gaming and high fantasy literature. His gaming journey began with text-based adventures on PC, sparking a lifelong fascination with RPGs. Now residing permanently in Ratingen, Germany, Drellesh lives with his wife and daughter while continuing to explore epic narratives in both books and games. He is also a leadership coach, dedicated to inspiring healthy leadership practices and reflections on purpose and creativity.