
The Opening to Crypt Custodian – A Lesson in Starting a Game Story
Erik delves into the beginnings of Crypt Custodian and why it is the perfect example of how to start a game narrative.
Erik delves into the beginnings of Crypt Custodian and why it is the perfect example of how to start a game narrative.
Another Steam Next Fest is here and Chris has been playing demos all week so they could highlight ten of the best demos that you should spend your weekend with.
A new Magic: The Gathering set is almost upon us and this time Final Fantasy is the featured series. We take a look back at the history of the Universes Beyond expansion and delve into this latest set on Final Fantasy.
We chatted with Joe and Corey from Thinky Games about the origins of the website, what it is about puzzle games over other genres, and we delve into the Thinky Direct to find out how it was conceived, the challenges involved, and much more!
Chris Wright, founder and managing director of Fellow Traveller, kindly took some time out of his busy day to discuss Fellow Traveller, its roots in narrative games and their yearly festival, LudoNarraCon.
We took up the chance to delve into this unique action RPG, where Fade, the main protagonist, is aware that you are controlling them! Find out how we fared in our preview.
We preview the upcoming Game Boy Advance-styled Danchi Days, in which you must help Hoshino revive a long-forgotten festival.
We had a wonderful opportunity to sit down with Galla Games, the developers behind the excellent narrative point-and-click game Kulebra and the Souls of Limbo. Read on to find out how the design of Kulebra came to be, what inspired the visual design of the game and much more!
The first-ever puzzle and problem-solving game direct run by Thinky Games was a great show and we highlight some of our most anticipated games that were revealed during the show.