Indies Saving AAA
Jake explores the situation AAA gaming finds itself in and how indie games might just be its saviour.
Craft a unique deck, encounter bizarre creatures, and discover relics of immense power in Slay the Spire 2!
Guide vampires through centuries of emotional baggage, decades of delusions and the odd bout of self-loathing with real cognitive behavioral therapy concepts and become a Vampire Therapist!
Pieced Together is a cosy scrapbooking game that takes you on a heartfelt journey about friendship and getting older. Sort items, solve gentle puzzles, and decorate the scrapbook as you uncover the story piece by piece.
Seven years after the Inventory closed its doors, this underground social club has reopened for business. Play No Limit Texas Hold’em with four video game icons in a high-stakes battle of cards, bets, and trash talk.
Explore the interconnected caverns below the frozen surface and a vast Snowcean above as you set out to rescue friend, foe, and stranger alike in this lo-fi action-adventure!
As greed and power divide the tribes of their home planet, Lana and her little companion, Mui, must stand together against the forces reshaping their world – struggling not just for survival, but for the soul of their home.
In this horror adventure game, a brother & sister go through hell to rescue their missing friends and escape the island that they used to call home.
Take back your identity in Muffles’ Life Sentence- a darkly quirky RPG set in a prison where inmates are remade to match their crimes.
Reclaim real African artefacts from Western museums in this Africanfuturist heist game. Recruit crew members, plan escape routes, acquire the precious cargo, and bounce out of the joint as fast as you can.
Paint the screen red and travel the cosmos in this bloodstained action adventure game! Witness the latest from Grasshopper Manufacture: the advent of ULTRA-VIOLENT SCIENCE FICTION!
Your aunt’s dead, your cousin hates you, and you’re stuck in the dead-end town of Scarlet Hollow. Choose your path through a branching narrative so dense that you'll see less than 1/5 of the game on a single playthrough. You won't be able to save everyone.
Wander a castle built of bitter memories in LOVE ETERNAL, a psychological horror platformer with devious trials and an unsettling, experimental narrative. Find a way out – or live in Shelter forevermore.
Jake explores the situation AAA gaming finds itself in and how indie games might just be its saviour.
The month of March 2026 is looking stacked! But have no fear, as John is here to guide you through his top picks of the month.
Our monthly Game Club debuted in February in our Discord server, and here we recap the chosen game and share thoughts from the community.
For our last article on Steam Next Fest: February 2026, Stuart brings his 10 must-play demos for your consideration.
February's Eye of the Creator outreach event brought us some fun and unknown titles to the forefront. Here we round up our favourites from event.
Our fortnightly newsletter is filled with exclusive articles, a round-up of all our reviews and articles from the last two weeks, plus notable upcoming releases from the gaming world and competitions from time to time.
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Treat your ears to our latest episode!!

The So Many Games Podcast is a monthly show produced by the team behind the video game review website So Many Games. Hosted by Jason, we invite video game creators to talk about their craft and the games they’ve made.
Usually concentrating on the guest’s background in game development, the creative process behind their project, and their thoughts on game design and the industry.
We hope this is a place to come for developers to shine a light on their game through deep and meaningful conversation and for listeners to learn some new facts behind their favourite games.
This month we had the opportunity to talk to Adam Stjärnljus & Klas Eriksson, the creative director and main writer of Planet of Lana and the sequel Planet of Lana II: Children of the Leaf.
The conversation was delightful, full of interesting factoids on the development of both games and their many features, including how the idea came to be, the struggles of getting the game noticed, the amazing music and the new features of the latest game.
It's a jam-packed episode, and once you're finished here, please go and give Planet of Lana II a wishlist or go buy it, as this episode drops on the day that it releases on all major platforms.
If you would like to keep up to date with Wishfully and the Planet of Lana series, the best way would be to visit their website or search for Wishfully on all the major social platforms.
I would like to give a huge thank you to Adam and Klas for agreeing to join me and for sharing so much knowledge on the games.
Chapters
[00:00] Intro
[03:01] Adam & Klas Interview Part 1
[35:48] Music Break
[36:39] Adam & Klas Interview Part 2
[1:12:43] Final Thoughts & Outro
[1:14:17] Messages from Creator Friends
So Many Games Links
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Intro/outro music by Jerden Cooke
Music Clip Credits
All clips were taken from the Planet of Lana and Planet of Lana II soundtracks, composed by Takeshi Furukawa.
Clips from the following tracks were used in this episode:
Tailo Village from Planet of Lana
Utopia From Planet of Lana II
Wemari Village from Planet of Lana II
Many thanks to Wishfully Studios for their kind permission to use these clips from the soundtrack.
